How many Yet Another Zombie Survivors achievements are there?
Steam lists 229 after 1.0 public counts.
This Yet Another Zombie Survivors achievement guide covers Steam trophy counts after 1.0, content unlocks tied to achievements, the Potato/Sanji route, and Story trophies. Missables and exact hidden goals stay evidence-bound. Separate natural progression trophies from specialty nights so Potato RNG and One Hit challenges do not burn the same session. Verified August 21, 2026.

| Fact | Detail |
|---|---|
| Game | Yet Another Zombie Survivors |
| Steam achievements | 229 |
| 1.0 note | Public notes: +88 achievements including Story category |
| Developer | Awesome Games Studio |
| Verified | August 21, 2026 |
| Steam | App 2163330 |
| Discord | discord.gg/m4JfXuS |
Steam lists 229 achievements for Survivors after 1.0 public counts. 1.0 materials mention 88 new achievements with a large Story subset — verify on your Steam page if a hotfix adds more.
Use the public count as a planning ceiling, not a shame metric. Clearing unlock-wrapper trophies that grant Survivors or modes returns more account power than chasing every cosmetic-style challenge on day one.
Keep Infinite for experimentation only when the mode warning says trophies are disabled, then return to Default or Hardcore for anything that must register on Steam.
| Bucket | Examples |
|---|---|
| Progression | Survive times, kill totals, pickup totals |
| Unlock wrappers | Medic!, Fired up!, map/mode gates |
| Story (1.0) | Camp / mission narrative trophies |
| Secrets | Curly Little Potato / Sanji |
| Challenge | Hardcore, Boss Rush, One Hit style clears |
Achievements also feed meta currency — see upgrades.
Many trophies are not cosmetic — they unlock Survivors, maps, and modes.

| Achievement direction | Unlock (public notes) |
|---|---|
| Medic! (health pickups — verify count in UI) | Medic Survivor |
| Elemental damage quota | Pyro |
| Survive 20 min style | Vile Wasteland historically |
| Endless/Hardcore style | Hardcore / Boss Rush chain |
| Boss Rush clear style | One Hit chain historically |
| Huntress / Ghost goals | Those Survivors — see deep pages |
Steam renames and 1.0 Story packs can shift titles. Use the in-game achievement list as source of truth when conflicted.
Stack Potatoes from chests (community guides usually say three), then look for Sanji the rabbit in a house window. Exact map side is community-sourced — confirm in your arena. Full walkthrough: potato.

Matched by build plan, shared topics, and guide progression — not random related links.
1.0 adds Camp, Main Story Missions, Survivor Missions, and a Story achievement category. Expect trophies tied to mission completion and narrative flags rather than only kill counts.
| 1.0 system | Trophy implication |
|---|---|
| Camp hub | Talk / radio / mission board progress |
| 15 Main Story | Story category clears |
| 45 Survivor missions | Per-Survivor goals |
| 19 Repeatable | Farmable completions |
| Friendship | Meta progress beside trophies |
If a Story trophy looks missable, finish Mission Log entries before Prestige experiments. Exact missable list TBA.
A practical order that respects unlocks. Keep specialty routes on separate evenings, and let natural time or kill trophies ride along while you Rank Survivors and learn arenas.
Yet Another Zombie Survivors achievements clear faster when you separate progression trophies from specialty routes like Potato and challenge modes.
| Focus | Detail | Next action |
|---|---|---|
| Natural clears | Time/kill trophies | Happen during learning |
| Roster unlocks | Medic/Pyro/Ghost/Huntress goals | One unlock project at a time |
| Map/mode gates | Hardcore → Boss Rush chain | Follow maps page |
| Potato night | Ban/reroll focused | Dedicated attempt |
| Story mop | Camp missions after 1.0 | Mission Log checklist |
| Challenge last | One Hit / Torments | After sustain is real |
If the mode disables achievements, you are practicing — not trophy hunting. Keep Curly Little Potato and Story clears on legal modes. Route detail: potato.
Achievements feed Training Points. Clearing trophies is also an upgrade plan. Spend them with discipline on upgrades.
Trophy burnout on Yet Another Zombie Survivors achievements happens when you mix Story mop-up, Potato RNG, and One Hit in the same night. Schedule specialty routes on separate evenings.
Natural progression trophies should ride along while you Rank Survivors and learn maps. Force only the awkward ones: Potato/Sanji, specific pickup totals, and challenge modes.
When a Steam count disagrees with an old blog post, trust Steam and mark the page TBA until verified. 1.0 added a large Story block, so Mission Log nights are now part of any serious trophy schedule rather than optional lore.
| Situation | Do this | Avoid |
|---|---|---|
| Burnout night | One specialty goal | Three trophy types at once |
| Potato night | Legal mode + bans | Infinite “practice” |
| Story night | Mission Log only | Random Torment detours |
| Challenge night | After sustain works | Day-one One Hit |
| Count mismatch | Check Steam list | Trusting outdated totals |
Steam lists 229 after 1.0 public counts.
Often no — many trophies disable there. Check the mode warning.
Guide on potato.
Yes — they feed meta progression.
Treat some as potentially missable until proven otherwise. Finish Mission Log story entries before Prestige experiments, and keep a TBA list for any confirmed missables after community verification.
No. Rank 5 is a Leader kill and node system. Achievements help Training Points and unlocks, but you can Rank Survivors without a full trophy clear.
After natural progression trophies, schedule either a roster unlock goal or the Curly Little Potato route — not both the same night.
Matched by build plan, shared topics, and guide progression — not random related links.